We are passionate creators working across some of the most iconic video game franchises like Tomb Raider & Legacy of Kain. Together, we push the boundaries of engaging and immersive experiences through untold and diverse adventures.
We are passionate creators working across some of the most iconic video game franchises like Tomb Raider & Legacy of Kain. Together, we push the boundaries of engaging and immersive experiences through untold and diverse adventures.
Rise of the Tomb Raider (2015) concept art by Andy Park
“Crystal Dynamics has been developing rich and immersive experiences for over 30 years. Through franchises such as Legacy of Kain, Tomb Raider, and Marvel’s Avengers, we take pride in crafting universal stories of empowerment and belonging.”
Scot Amos – Head of Studio
30 Years of Crystal Dynamics
As part of our 30th anniversary celebrations we collaborated with the talented team at NoClip to tell the story of Crystal Dynamics. Watch the story of Gex, Legacy of Kain, Whiplash, Tomb Raider, Marvel’s Avengers, and more!
At Crystal, we champion Humble Integrity, Passionate Impact, Focused Excellence, Continuous Improvement, and the One Team One Dream mentality. It’s important that we aren’t just talking the talk when it comes to our values, but also walking the walk.
Humble Integrity
Humble Integrity – We value a culture of trust, transparency, tolerance, and respect. We believe in holding ourselves accountable to each other, showing empathy for others, and inspiring trust through actions. We leave personal ego out of development and instead focus on creating the best solution possible; not just for ourselves, but for the betterment of our colleagues, partners, and players.
Passionate Impact – We value self-motivation and a refusal to lose. Every day is a chance to have a positive impact. We shape the world we want through our passion and actions. We strive to make a difference by crafting meaningful player experiences and we are fueled by our passion to create, and inspire, greatness.
Focused Excellence – As creators, we value the pursuit of excellence within our craft. We build games at the pinnacle of quality that stand the test of time. Our IPs are a reflection of who we are: championing diverse perspectives & crafting stories that stand the test of time.
Continuous Improvement – As part of our Focused Excellence, we continuously push ourselves to iterate toward quality. We constantly challenge ourselves to push further and improve daily. The path to achieving the extraordinary is a journey marked by short-term challenges that inform long-term success.
We are one team with one dream. Passionate craftspeople in many different places and from many different backgrounds, working together to build incredible games that fulfill our players’ fantasies. We celebrate wins and own losses together. We work hard to create a positive impact on the world, but we also have fun doing it, and we lean on each other when needed. We value collaboration and teamwork and assume the best intent in one another. We maintain objectivity and openness to others’ views; in fact, we believe that we are stronger for our differences. Everyone here brings something important to the table, and together we truly can “Live the Dream.”
We support cross-studio collaboration on all of our projects, with many teams working from our main studio location and beyond.
San Carlos, CA
“Located in the heart of the Bay Area, our Crystal Dynamics San Carlos headquarters is right at the intersection of passionate creativity & cutting-edge technology.”
Meet the creative minds and strategic visionaries behind your favorite adventures in Crystal Dynamics’ gaming. Our leadership across three studios is committed to delivering unparalleled experiences.
SCOT AMOS
Head of Studio
Scot’s been living his dream of making video games for more than 25 years. From six-man startups to global giants like Electronic Arts, Scot’s worked on all major platforms and on many fan-favorite franchises at Visceral Games, Maxis, Midway, Accolade, Sierra On-Line, and has been proud to be a part of the Crystal Dynamics legacy since 2011.
NOAH HUGHES
Creative Franchise Director
Given a word to describe Noah, it’d be passion. He has retained a passion for design that is just as consuming as the day he started, and has made vast contributions to the gaming industry, most of which has been spent at Crystal Dynamics. He contributed to the reimagining of Lara Croft in the latest Tomb Raider reboot and continues to guide her trajectory as the studio’s Creative Franchise Director.
MEAGAN MARIE
Director of Brand Creative
As the Director of Brand Creative at Crystal Dynamics, Meagan’s passion is celebrating and collaborating with fans, who are the heart of every franchise. Prior to her time at Crystal, she worked in games journalism, starting at a small blog called the Girls Entertainment Network before starting full-time at Game Informer Magazine (2008). Meagan is also an author of works focusing on the video game industry. Her books include: 20 Years of Tomb Raider (2016), Women in Gaming: 100 Professionals of Play (2018), and the Tomb Raider Cookbook & Travel Guide (2021).
DIONNEHUBBARD
People Experience Leader
Dionne is an innovative people experience leader with nearly 15 years of experience with the majority of it in the video game industry. She has a broad range of experience in all areas of people experience management including, developing leadership and organizational talent and delivering results for technology, media and entertainment companies.
morgan gray
Project Director
Morgan has been in the game industry for nearly two decades. His passion for game playing and creation has led him through multiple disciplines including both design and production. He has had the pleasure to work in several major franchises including Star Wars, Star Trek, and of course Tomb Raider!
Rose Hunt
Executive Producer
With over 24 years in project management and 18 years in games, Rose spent the formative years of her game career at Volition on the Saints Row and Red Faction series. She joined Crystal Dynamics in 2013 and was a lead producer on Rise of the Tomb Raider, Shadow of the Tomb Raider and Marvel’s Avengers.
Chad Queen
Chief Operating Officer
Chad got his start in the games industry over 20 years ago and was modding every game he got his hands on before that. He’s worked across a wide range of genres, from role-playing to real-time strategy. Chad leverages his background in both production and software engineering to deliver the absolute best experiences for players.engineering to deliver the absolute best experiences for players.
Scott Krotz
Head of Engineering
Scott is a long-time game development veteran who started at Crystal Dynamics on Soul Reaver in 1998 and has since had a hand in nearly every major release since then. He worked as Technical Director on Tomb Raider 2013, Rise of the Tomb Raider, and Marvel’s Avengers. A strong believer in quality first, as Chief of Engineering he now oversees all the engineers at the company, working to ensure a collaborative and supportive environment that will create great technology for great games.
Doug Bone
Chief Revenue Officer
An industry veteran of thirty years, Doug sold his first video game in the early 90s, and has worked in sales roles ever since. He was previously with Square Enix for 16 years, where he oversaw their digital sales before moving to Crystal Dynamics in August ’22. Doug is a keen gamer will openly tell anybody that Tomb Raider and Marvel’s Avengers are amongst his most-recent favorites.
Scot’s been living his dream of making video games for more than 25 years. From six-man startups to global giants like Electronic Arts, Scot’s worked on all major platforms and on many fan-favorite franchises at Visceral Games, Maxis, Midway, Accolade, Sierra On-Line, and has been proud to be a part of the Crystal Dynamics legacy since 2011.
SCOt AMOS
Head of Studio
Chad got his start in the games industry over 20 years ago and was modding every game he got his hands on before that. He’s worked across a wide range of genres, from role-playing to real-time strategy. Chad leverages his background in both production and software engineering to deliver the absolute best experiences for players.
Chad queen
Chief Operating Officer
Dionne is an innovative people experience leader with nearly 15 years of experience with the majority of it in the video game industry. She has a broad range of experience in all areas of people experience management including, developing leadership and organizational talent and delivering results for technology, media and entertainment companies.
DIONNE HUBBARD
Head of People Experience
Given a word to describe Noah, it’d be passion. He has retained a passion for design that is just as consuming as the day he started, and has made vast contributions to the gaming industry, most of which has been spent at Crystal Dynamics. He contributed to the reimagining of Lara Croft in the latest Tomb Raider reboot and continues to guide her trajectory as the studio’s Creative Franchise Director.
NOAH HUGHES
Creative Franchise Director
Rich is a lifelong gamer with a passion for crafting gameplay experiences and consumer journeys that surprise and delight players. His 25-year career has spanned Marketing, Brand, Production, Event Management, Business Development, and Publishing Strategy, with a focus on leading teams to develop and execute a long-term strategic vision.
Rich Briggs
Head of Marketing
With over 24 years in project management and 18 years in games, Rose spent the formative years of her game career at Volition on the Saints Row and Red Faction series. She joined Crystal Dynamics in 2013 and was a lead producer on Rise of the Tomb Raider, Shadow of the Tomb Raider and Marvel’s Avengers.
Rose Hunt
Director of Central Development
Morgan has been in the game industry for nearly two decades. His passion for game playing and creation has led him through multiple disciplines including both design and production. He has had the pleasure to work in several major franchises including Star Wars, Star Trek, and of course Tomb Raider!
Morgan Gray
Project Director
An industry veteran of thirty years, Doug sold his first video game in the early 90s, and has worked in sales roles ever since. He was previously with Square Enix for 16 years, where he oversaw their digital sales before moving to Crystal Dynamics in August ’22. Doug is a keen gamer will openly tell anybody that Tomb Raider and Marvel’s Avengers are amongst his most-recent favorites.
Doug Bone
Chief Revenue Officer
Scott is a long-time game development veteran who started at Crystal Dynamics on Soul Reaver in 1998 and has since had a hand in nearly every major release since then. He worked as Technical Director on Tomb Raider 2013, Rise of the Tomb Raider, and Marvel’s Avengers. A strong believer in quality first, as Chief of Engineering he now oversees all the engineers at the company, working to ensure a collaborative and supportive environment that will create great technology for great games.
Scott Krotz
Chief of Engineering
As the Director of Brand Creative at Crystal Dynamics, Meagan’s passion is celebrating and collaborating with fans, who are the heart of every franchise. Prior to her time at Crystal, she worked in games journalism, starting at a small blog called the Girls Entertainment Network before starting full-time at Game Informer Magazine (2008). Meagan is also an author of works focusing on the video game industry. Her books include: 20 Years of Tomb Raider (2016), Women in Gaming: 100 Professionals of Play (2018), and the Tomb Raider Cookbook & Travel Guide (2021).